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First board game of The Deaf Sentence

The Deaf
Sentence

Trapped on a deadly board-game TV show from the 70s…
Your crew has been stripped of its voice yet your only hope is to expose the game's rigged nature to the live audience. Outsmart the host, decipher his lies and sabotage the theatre… or become part of it forever.

For our first in-house game we're blending metroidbrainia and escape-game mechanics à la Inscryption with RPG elements. We made a concept video you can watch if you are intrigued. See the project grow by following us on social networks ! Links available at the top menu.

Smol r3b3l indie game studio

dodorédo are the first notes of an iconic 1789 hymn, but also a game studio, run by fabY, Lucie, and Tina ! We never quite grew out of the 2000s, wearing j-fashion, drawing anime, and messing around with RPG Maker VX. We're simply pro at it now.

The three of us are united in our tinkering habits and low-tech savvy methods. We made dev tools for the Mega Drive, fashion, a short film, a climate-change demonstrator… But mostly we collaborate with fellow indie game devs on their own projects

Our current project is The Deaf Sentence, our first in-house game and the first time we all work on the same project. The script is slowly but surely taking shape. Watch it grow

Godzilla at work Godzilla at work
Lucie and fabY w/ cake Lucie and fabY w/ cake
Lucie and Tina w/ cake Lucie and Tina w/ cake
fabY and Tina at gamejam fabY and Tina at gamejam

Windblown

Heavy cardio roguelite from the legendary studio Motion Twin. We worked with them on core-gameplay: movement, targeting, abilities… but also enemy design, accessibility features, UX and made various game design tools.

Website

Hauntii

Peak artistic direction right here both in sounds and visual art. We lead the traditional 2D animations of the game and storyboarded the cutscenes and some of the game sequences. Also helped on playtesting.

Website

Demons of Asteborg

Modern relic of the past, originally for the SEGA Mega Drive. We made the engine's physics & AI, tons of optimizations. Windows & Nintendo Switch ports. Enemy & boss design. Some pixelart and whatnot.

Steam